No matter at what point in the game a player leaves, every single person in that match will receive less MMR for a victory, but a massive MMR loss for a defeat. A game with a leaver awards abysmal rating Personally, I would even increase the reconnect timer to 2 minutes because Overwatch might take that long to load on older PCs, but even with the 1 minute timer it would still be OK with this newly proposed system. People that rage-quit are still adequately punished, but those that care about their team and want to win now have an option to do so. If the disconnected person returns within the allotted 1 minute reconnect timer, the game disregards the disconnect and continues on as normal. So how can this be fixed? Quite simple really. In other words, you could load into Overwatch with a bugged UI, reconnect to fix it while everyone is still waiting at spawn for the game to start, continue to lead your team to a glorious victory, only to then still be granted a loss and a massive rating penalty! If there ever was a system that encourages disconnected people to say "fuck it" and not come back to help their team, it would be this one. No matter when you disconnected, or even if you returned within the allotted 1 minute reconnect timer, Overwatch will grant you a loss and a massive rating penalty. These types of disconnects are usually no big deal, and games like Dota 2 and CSGO allow you to simply rejoin and continue on as normal, but Overwatch has a bit more. Reconnecting to a game guarantees you a loss, even if you end up winningÄisconnecting from a competitive game is massive burden to your team, but issues outside of your control do occasionally conspire against you and cause your connection to drop for a couple of seconds, enough for Overwatch to declare you as disconnected. So where exactly lie the problems, and how could Blizzard go about correcting them? All of this is caused by numerous issues that result in wins giving barely any MMR (matchmaking rating) and losses taking away an absurdly high amount. Its so broken that I'm currently dropping through the ranks despite maintaining a ~65-70% win rate, achieving at least a couple of gold medals each match, and never leaving a single game or suffering from a disconnect. Unfortunately, while the actual games are enjoyable, the ranking system behind them is a complete and utter mess. Overwatch's Competitive Mode only came out a couple of days ago, and while I've met the occasional rage-o-holic the quality of the gameplay has been a massive improvement over Quick Play.
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