Brown: It is hard for me NOT to vote for a number of the RPGs that came out around this time frame. Definitely a must have for any D&D fan with a PC, Sega CD, SNES, or even an Amiga.ī.J. The graphics are dated, but it’s the story-telling that seals the deal. So how did the votes go down? Let’s take a look.Īshe Collins: One of the better rated SSI games that spawned two sequels, several ports, and a small remake years later using the new rule set, Eye of the Beholder is one of those classic D&D titles that any fan who has a computer needs to try. Now I decided to bring Eye of the Beholder to the table for nomination because it is one of my favorites and I felt it was the SSI game most of my staff would be familiar with, if any. It’s one of those games that managed to capture the imagination of gamers since it originally was released and for PC gamers in the early 90s, it was the beginning of the SSI Golden Age. There are even some adventures made with the Aurora Engine for the 2002 Neverwinter Nights game by BioWare. It was remade into a very underrated GBA game (one of my first pieces on this site was actually a semi FAQ for the game) that had more in common with SRPGs of the Pool of Radiance titles than the original. The original Eye of the Beholder remains the most memorable of the three. While SSI did a decent enough job producing the third game in-house, Westwood would go on to makes the Lands of Lore series the awesome Dungeons & Dragons: Warriors of the Eternal Sun for the Sega Genesis (which no one but myself seems to have played) and several less than stellar game until it was shuttered by Electronic Arts in 2003. The game would spawn two sequels, although the third would not be done by Westwood Studios. It didn’t play as well as the PC version, but it did look and sound better. This was wonderful if you didn’t want to replay the game and just wanted to reminisce on certain parts. Other incredibly successful PC RPGs like The Bard’s Tale, Wizardry and Ultima had all been ported to consoles, but they never reached the same level of success there as Eye of the Beholder.įor me personally, the Sega-CD version was my favorite as it not only came with a brand new (and vastly improved) soundtrack by Yuzo Koshiro, but if you put the disc into a CD player, you could access every last bit of audio content in the game, including the major story bits, character introductions and the ending. Eye of the Beholder managed to capture the hearts and minds of gamers across the board and managed to receive critical praise not just for the original DOS version that could be played on a PC, but for the later ports to the Amiga, Sega-CD and SNES. For many video gamers it was their first trip to the Realms Forgotten, their first encounter with the city of Waterdeep, their first FPRPG (First Person RPG), their first encounter with a little Aberration known as a Beholder. It was the game that many tabletop gamers felt finally emulated what it would be like to be in a dungeon crawl and it was the first D&D game that you could play and enjoy even if you didn’t know anything about Advanced Dungeons and Dragons in particular. Game: Advanced Dungeons & Dragons: Eye of the BeholderĮye of the Beholder was the first real success for the Dungeons & Dragons license on the PC. Our standards are just like the Baseball Hall of Fame: every game will be voted on by members of the staff, and any game that gets 75% of the vote – with a minimum of four votes – will be accepted – or thrown – into their respective Hall. As part of this week, we will be opening up the Diehard GameFAN Hall of Fame to five nominees – all video games based on Dungeons & Dragons in some way. In honor of the release of the Neverwinter Campaign Setting for 4th Edition Dungeons & Dragons, it is Dungeons & Dragons week here at Diehard GameFAN.
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